Jun 15, 2013

Nikos Deja Vu - Yuri's Revenge Map - INTO THE FIRE

Nikos Deja Vu Proudly Presents
"INTO THE FIRE"
CLASSIC, BIG AND DETAILED MAP
Here, I give you in reality 2 maps
MAP 1: COOPERATIVE for 8 (2x4) players and
MAP 2: MULTIPLAYER (Skirmish) 2-8 players!

FOR RED ALERT 2 - YURI'S REVENGE

VERY DETAILED AND REALISTIC BATTLEFIELD WITHOUT EXAGGERATIONS :)
In this MAP I've installled new tecniques and special/superweapons available to all sides, for example the SPYPLANE is not only ..SPY plane!!! More in the game...

Map Difficulty (Single Player)
MEDIUM/HARD (1 to 1)
SUPER EXTRA HARD vs 4+
INSANE vs 8

PLAY THIS MAP LISTENING "INTO THE FIRE" :)

More:
NEW WEAPONS NEW WAR TECHNIQUES AND MORE UNITS.
1. THE NEW MIG-35 FULCRUM FIGHTER JET NOW IS STRONGER
2. THE NEW MIG BOMBER IS LESS STRONG (see below)
3. SIEGE CHOPPERS NOW CAN FIRE WITH NEW MISSILE WEAPONS AND NEW RAPID CANNONS.
4. I REMOVED THE DEADLY CANNON FROM THE MIG BOMBER. It was too strong. In reality you could win the game only with this unit...
5. THE HIND CHOPPER (Hind Transport) IS FLYING AND SHOOTING PERFECTLY!
6. 
THE LEOPARD 2A7 (HEL) NOW IS FASTER !!!

7. The APACHE LONGBOW (Harpy) CHOPPER, now fires with a NEW MISSILE and has a strong AA cannon too!

Even More...
1. Soviets and Yuri forces can create Airforce Command Headquarters (see my previous posts/maps)
2. All forces and all players can create 5 types of aircraft & helicopter units, including the HIND, the MIG-35 and the Apache!
3. The Rocketeers can use new laser weapons!
4. Siege Choppers can fire air-to-surface and air-to-air!
5. More buildings can HEAL your units and your infantry!
6. FLINT WESTWOOD's cameo (icon) is missing from the INFANTRY TAB (RA2-YR version 1.001) but is working perfectly when selected.
7. Sammy Stallion, Arnie Frankenfurter and Vladmir (Mad Vlad) icons have changed at the Infantry TAB (RA2-YR version 1.001)
8. Some other, aesthetic only, changes occured after Westwood's latest game patch, but don't worry, everything is working perfectly!

DOWNLOAD THIS MAP


No, I don't use external MODs or extra CAMEOs for all that! I just embed my code inside the map's sourcecode, and my ..magic, of course! And.. Yes! YOUR GAME WILL NEVER STICK !!! Why? Because I triple test the map under different hardware/software configurations and operating systems, for my pleasure first of all...


WARNING
DO NOT USE ANY MOD
You won't need it :)

If you already have patched your original RA2 game with any MODs you can easily remove them, using the "CleanUpTool" - download it from the WESTWOOD FTP, from EA FTP, or from my site. Use the original RA2 - YR game set, without any INI files, or your game will stick all the time ;) Trust me...

Enjoy and stay tuned
More maps on the way!

Nikos Deja Vu
n1999k.blogspot.com

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